FS25 ECONOMY · COMPANIES · LOGISTICS

BUILD A FARM. THEN BUILD THE ECONOMY AROUND IT.

AGRAVIUM is building a persistent economic layer around Farming Simulator 25: durable companies first, followed by the contracts, freight, markets, assets, financial systems, and regional economies that can connect player activity into a larger world.

Current build status: Persistent companies, Work contracts, Hauling, Savings and Treasury, land ownership and transactions, equipment ownership and auctions, governed payments, and regional world identity are live. Credit, insurance, formal employment/payroll, automated production inventory, and multi-region economic depth remain in development.

COMPANIES FIRST

An economy needs durable actors before it needs prices.

AGRAVIUM begins the economic layer with persistent companies. A company has its own identity, founding relationship, memberships, roles, and released capabilities. Work contracts, land and equipment ownership, Savings, payments, and financial history already attach to that durable company record.

This is intentionally different from treating a farm name as a temporary label. The company is designed to remain a durable record as the world grows around it.

CONTRACTS + FREIGHT

Work should move through the world as an obligation, not just a chat message.

AGRAVIUM Work contracts already connect farms, contractors, and carriers through persistent obligations, assignments, review, and settlement. The first Hauling workflow adds governed routes and shipment state so transport can operate as a business activity instead of disappearing into chat.

Supported FS25 activity already contributes governed evidence to field-work execution and world state. Hauling preserves who agreed to the route, which company had authority, what cargo was declared, how the shipment progressed, and how the obligation settled; automatic cargo telemetry remains a later evidence layer.

MARKETS + OWNERSHIP

A player-driven economy needs history as well as transactions.

Equipment and land already participate in the persistent economy. AGRAVIUM tracks governed ownership, title history, reconciliation to FS25, targeted land transactions, and an Equipment Auction House with same-server automatic ownership transfer. Storage, production inventory, and dealership systems remain expansion areas.

Regional economies are also part of the architecture. AGRAVIUM already separates logical world regions from infrastructure servers so company identity, ownership, Work, and economic history do not have to be defined by whichever physical server happens to be running a map.

FINANCE + RISK

Banking and insurance become more interesting when the world remembers.

AGRAVIUM's financial layer already includes company Savings, governed Game↔Savings transfers, Work settlement, asset and property money history, planning tools, and canonical transaction history. Credit, lending, insurance, and broader capital-market systems are not yet released gameplay features.

That live authority and history layer gives future credit and risk systems a trustworthy answer to basic questions: which company is acting, who is authorized to act for it, what obligations and assets already exist, and what happened before.

AGRAVIUM CLOSED ALPHA

Help shape the persistent FS25 world while real players are testing it.

AGRAVIUM is bringing early operators, company builders, contractors, logistics players, and community contributors into the live Closed Alpha while the wider economy continues to expand.

INDEPENDENT PLATFORM · CLOSED ALPHA

Farming Simulator 25 is the field. AGRAVIUM is the world around it.

AGRAVIUM is an independent community platform and is not affiliated with or endorsed by GIANTS Software. Farming Simulator and Farming Simulator 25 are trademarks of their respective owner.