FS25 CONTRACTS · CONTRACTORS · HAULAGE

TURN WORK INTO A PERSISTENT BUSINESS RELATIONSHIP.

AGRAVIUM is building toward a Farming Simulator 25 contract layer where farms, contractors, carriers, and other companies can create persistent obligations tied to authority, activity, settlement, and world history.

Current build status: Persistent companies, memberships, roles, and capability-based authority are live. Contract creation, job marketplaces, gameplay verification, settlement, freight obligations, and company-to-company payments remain in development.

CONTRACTS AS RELATIONSHIPS

Work should connect two companies, not disappear after a payout.

Contracts in a persistent world can do more than generate a one-time job. AGRAVIUM's planned contract layer is intended to preserve who requested the work, which company accepted it, who had authority to commit that company, what the obligation required, and how the outcome settled.

That persistent record can make contracting part of the wider company economy instead of a temporary task that leaves no relationship or history behind.

MORE TYPES OF WORK

A connected economy creates work beyond harvesting another field.

AGRAVIUM's design direction supports future work between farmers, contractors, carriers, production businesses, warehouses, dealerships, and other companies. That can eventually include field services, hauling, equipment movement, supply deliveries, production inputs, freight, and other specialized obligations that fit the world.

Those contract types are not live today. The platform is building the company, authority, regional, and integration foundations first so future work can be attached to real persistent actors.

AUTHORITY + ACCEPTANCE

The person accepting a contract should actually be allowed to bind the company.

AGRAVIUM already uses capability-based company authority. That matters for future contracts because a player can be a company member without automatically having permission to accept obligations, spend company resources, sell assets, or direct other operations.

The same authority model can be reused across the website, Discord bot, and future FS25 integrations so contract decisions do not depend on a display name or a separate set of rules in each interface.

VERIFICATION + SETTLEMENT

A future contract can settle from evidence instead of only an admin decision.

The planned FS25 World Bridge is intended to connect governed gameplay events to AGRAVIUM. Over time, verified activity can support contract progress and settlement while the persistent world preserves the agreement and economic history around it.

That gameplay verification layer remains in development. AGRAVIUM does not currently claim that FS25 contract completion is automatically tracked or settled in production.

AGRAVIUM FOUNDING 100

Help shape the persistent FS25 world while it is still being built.

AGRAVIUM is recruiting serious early operators, company builders, contractors, logistics players, and community contributors before the world opens.

INDEPENDENT PLATFORM · WORLD IN DEVELOPMENT

Farming Simulator 25 is the field. AGRAVIUM is the world around it.

AGRAVIUM is an independent community platform and is not affiliated with or endorsed by GIANTS Software. Farming Simulator and Farming Simulator 25 are trademarks of their respective owner.