FS25 LOGISTICS · HAULING · PRODUCTION CHAINS

MOVE MORE THAN PRODUCT. MOVE THE ECONOMY.

AGRAVIUM is building a persistent logistics layer around Farming Simulator 25 where future carriers, contractors, warehouses, productions, and farms can participate in the same connected economic world.

Current build status: Persistent company identity and authority are live. Freight, warehousing, shipment records, contract-linked deliveries, production-network settlement, and the FS25 World Bridge remain in development.

HAULING AS A BUSINESS

Logistics can be a career, not just a chore between fields.

Farming Simulator 25 already creates natural transport work: moving grain, bales, pallets, inputs, machinery, and production outputs. AGRAVIUM's long-term logistics design treats that movement as an economic activity that can belong to a carrier or contractor rather than always being invisible work inside one farm.

The planned world layer can connect a shipment to the companies involved, the obligation that created it, the region where it moved, and the outcome that settled it. That gives hauling a reason to exist as its own operation.

PRODUCTION CHAINS

Production becomes more meaningful when supply has to move through a network.

Productions are more interesting when raw materials, intermediate goods, storage, and finished products participate in a wider economy. AGRAVIUM is being designed so future production activity can connect to persistent companies, contracts, freight, markets, and ownership history rather than remain isolated inside one save.

The game still performs the farming and production gameplay. AGRAVIUM's role is to preserve the surrounding business record and eventually connect verified activity into the persistent world.

WAREHOUSING + STORAGE

Inventory should have location, ownership, and a reason to move.

A logistics economy needs more than a sell trigger. Warehouses, silos, yards, and production storage can become meaningful nodes when inventory belongs to a company and movement happens because another company, contract, or production process needs it.

AGRAVIUM's planned asset and logistics systems are intended to support that kind of network. Warehousing and inventory movement are not live gameplay features yet, but the company and authority foundations they will depend on are already in production.

VERIFIED MOVEMENT

The FS25 World Bridge is intended to connect game activity to persistent records.

The future AGRAVIUM World Bridge is intended to report governed gameplay events into the persistent world. For logistics, that can eventually mean validated movement or delivery activity contributing to contract progress, company history, and economic outcomes.

The bridge remains in development. AGRAVIUM does not currently claim to track live FS25 shipments, and the website keeps that boundary explicit while the integration layer is built.

AGRAVIUM FOUNDING 100

Help shape the persistent FS25 world while it is still being built.

AGRAVIUM is recruiting serious early operators, company builders, contractors, logistics players, and community contributors before the world opens.

INDEPENDENT PLATFORM · WORLD IN DEVELOPMENT

Farming Simulator 25 is the field. AGRAVIUM is the world around it.

AGRAVIUM is an independent community platform and is not affiliated with or endorsed by GIANTS Software. Farming Simulator and Farming Simulator 25 are trademarks of their respective owner.